

When hit by a shell, press 'a' rapidly to recover, but the more you are hit, the harder it will be to recover. By causing this chain reaction, you can build up points much faster. When a shell is destroyed, stars fly out, killing any shells they touch. You get points by shooting the shells that fill the screen. You play the role of a beetle, and shells start flying EVERYWHERE. Beetle Mania is a shooter, much like Space Invaders or Galaxian, but.well, more forgiving. Later on in the game, you can by the boy in the Inn's game boy, and when you do, it opens up the 'game' selection on the menu screen. Mushroom Kingdom (after beating Yaridovich) If you paid 30 coins, you can win 50 coins if you beat your best time on the track. If you only paid 10 coins, there is no prize, it's just for fun. However, if in the Mode 7 area, be careful about using mushrooms if there's a turn nearby, or you'll fly off the track. Also, on the track you'll find mushrooms, that can give you a boost if you press 'a' (just like in Mario Kart). The second and fourth parts are side-scrolling, and you don't have to worry about falling or turning or anything. The first part and third parts are in Mode 7, with lotsa turns to navigate, so use your brakes on sharp turns or you'll fly right off the course. The same course you rescued Dyna & Mite on. Moleville (only after rescuing Dyna & Mite) The amount you get is dependant on the amount you wagered, and Yoshi's odds for winning. The prize when Yoshi wins is Yoshi Cookies.

If you want to control him, press the 'b' and the 'a' buttons alternatingly, in tune with the rythm (I think this is hard, but apparently some people are pretty good at this). You can either control Yoshi manually, or let the computer control him, leaving the race to chance. This only becomes available after beating Boshi for the first time. Yoshi Cookies (however many you want to wager) The first prize given is a Flower Tab, then a Flower Jar, and every additional prize is a Frog Coin (if you really want to cash in, stop thumping when you meet the high score! This will keep the score to beat low, allowing you to win a lot of stuff When you get a high score, the score to beat becomes the score you got + 2. To win a prize, you must meet or beat the current high score, which begans at 20 Points. The best strategy is to stay on 1 pipe, and jump on whatever comes out of it ('cept Spikeys of course). If you jump on a Goomba's head, you get 1 point.

The object is to jump on as many Goombas' heads as possible in 30 seconds. * Also, if you go to Midas River by the way of the bucket in Moleville, you get to keep all the coins you collected on the falls! Depending on your highest score, the number of coins needed for a frog coin goes down: To get the maximum number of coins, follow this pattern: Hit, Jump, Jump, Hit, Hit, Jump, Jump, Hit, Hit.etc.ĭepending on the number of coins you collect in a single run, you can trade in the coins you win for Frog Coins (plus, if you get all 100 coins, you'll win 5 bonus Frog Coins). When your barrel hits another, you'll switch lanes, or you can jump to the next barrel. The last 64 coins are in the barrel jumping event.

By rapidly pressing 'a', you can swim up the river a bit. The first 36 coins are in the waterfall part. There are 100 Coins in the Midas River course, your mission (if you choose to accept it) is to collect as many coins as possible. One of the great things about Super Mario RPG is the plethora of mini games that can be found.so without further ado: here they are!
